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AI Insights · Timothy · July 2022

Top 5 Third Person Games on Android in Turkey, Q2 2022

Discover the performance of the top 5 third person games on Android in Turkey during Q2 2022, based on data from Sensor Tower.

Top 5 Third Person Games on Android in Turkey, Q2 2022

The second quarter of 2022 saw intriguing trends in the performance of the top 5 third person games on Android in Turkey. Based on data from Sensor Tower, here is a detailed look at their weekly downloads, revenue, and active users.

Subway Surfers from SYBO Games experienced fluctuations in its weekly revenue, starting at around $1.2K in late March and gradually declining to approximately $650 by the end of June. Weekly downloads saw a dip mid-quarter, dropping to around 90K in late May, but rebounded to about 119K by the last week of June. Active users also showed a downward trend from 10.4M in late March to around 7M by the end of June.

Tall Man Run by Supersonic Studios LTD saw a significant increase in downloads, peaking at 313K in early May before tapering off to 25K by the end of June. Active users followed a similar pattern, rising to 536K in early May and then decreasing to approximately 134K by the end of June. The game generated minimal weekly revenue, with a peak of around $11 in early May.

Race Master 3D - Car Racing from SayGames Ltd showed consistent weekly revenue, fluctuating around $240 to $270 in the first half of the quarter but dropping to around $127 by the end of June. Weekly downloads saw a peak of 140K in early May and a subsequent decline to about 103K by the last week of June. Active users remained relatively stable, with minor fluctuations around the 500K mark throughout the quarter.

Going Balls, another title from Supersonic Studios LTD, had a steady decline in weekly revenue, starting at $146 in late March and dropping to around $78 by the end of June. Downloads peaked at 120K in early April and gradually decreased to around 57K by the end of June. Active users also declined from 561K in late March to about 459K by the end of June.

PUBG MOBILE from Level Infinite saw a steady decline in weekly revenue from $200K in late March to about $90K by the end of June. Weekly downloads also showed a downward trend, starting at 89K in late March and ending at around 75K by the last week of June. Active users fluctuated, peaking at 2.2M in early April and maintaining around 2M towards the end of June.

For more detailed insights and analytics, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: July 2022